Using the concept of play to broaden the reach of cultural theory

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dc.contributor.author Richter, Mairi I.
dc.date.accessioned 2019-05-01T23:27:59Z
dc.date.available 2019-05-01T23:27:59Z
dc.date.copyright 2019 en_US
dc.date.issued 2019-05-01
dc.identifier.uri http://hdl.handle.net/1828/10833
dc.description.abstract The purpose of this thesis is to explore methods of learning and teaching cultural theory that differs from the traditional classroom-based methods. Using Jacques Derrida’s “Structure, Sign and Play,” I designed and created a videogame prototype that engages Derrida’s ideas in an interesting and accessible way. This thesis explores how the concept of play can be applied to theory, and how the use of play can allow a deeper and more thorough understanding of theory. These methods were born from a criticism of the elitism witnessed in both contemporary society and academia, as well as a desire to make theory, especially cultural theory, accessible to a wider audience. en_US
dc.language English eng
dc.language.iso en en_US
dc.rights Available to the World Wide Web en_US
dc.subject cultural theory en_US
dc.subject games en_US
dc.subject videogames en_US
dc.subject structure en_US
dc.subject play en_US
dc.title Using the concept of play to broaden the reach of cultural theory en_US
dc.type Thesis en_US
dc.contributor.supervisor Sayers, Jentery
dc.degree.department Department of English en_US
dc.degree.level Master of Arts M.A. en_US
dc.description.scholarlevel Graduate en_US

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