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Flipping the Makerspace to Maximizing Active Learning Time in Introductory Workshops

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dc.contributor.author McCue, Rich
dc.date.accessioned 2017-10-04T12:35:48Z
dc.date.available 2017-10-04T12:35:48Z
dc.date.copyright 2017 en_US
dc.date.issued 2017-09
dc.identifier.citation McCue, Rich. (2017). Flipping the Makerspace to Maximizing Active Learning Time in Introductory Workshops, Presentation at International Symposium on Academic Makerspaces, Cleveland, 2017. Cleveland, OH: ISAM en_US
dc.identifier.uri https://dspace.library.uvic.ca//handle/1828/8619
dc.description.abstract A flipped, active learning teaching method where Instructional time is devoted to hands-on activities in makerspace workshops, and pre-work is done online before the session, not only makes efficient use of limited makerspace time and space but also allows participants to work through the pre-workshops materials at their own pace. Most participants of introductory 3D printing and 3D design workshops at the University of Victoria Libraries’ makerspace report high satisfaction levels for 60 minute workshops where 10 minutes are devoted to instruction, and 50 minutes are used for hands-on activities to practice the skills they were introduced to in the approximately 20 minutes of pre-workshop videos and readings. en_US
dc.language.iso en en_US
dc.publisher International Symposium on Academic Makerspaces en_US
dc.rights Attribution 2.5 Canada *
dc.rights.uri http://creativecommons.org/licenses/by/2.5/ca/ *
dc.subject Makerspace en_US
dc.subject Flipped Learning en_US
dc.subject Blended Learning en_US
dc.subject Libraries en_US
dc.title Flipping the Makerspace to Maximizing Active Learning Time in Introductory Workshops en_US
dc.type Article en_US
dc.description.scholarlevel Faculty en_US
dc.description.reviewstatus Reviewed en_US


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