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<v Speaker 0>Next up, we have uh Brandon Justice Department of Psychology

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<v Speaker 0>and Brandon's presentation is titled Games an untapped resource for

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<v Speaker 0>improving group relations.

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<v Speaker 1>Hello, everyone.

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<v Speaker 1>It is a pleasure to be here.

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<v Speaker 1>I'd like to start off with a fun scenario.

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<v Speaker 1>I would like you to consider the people to your

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<v Speaker 1>right and left as your venturing group.

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<v Speaker 1>And we're going to explore a dangerous castle in the

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<v Speaker 1>image seen here.

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<v Speaker 1>You and your party arrive in an old and forgotten

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<v Speaker 1>castle with the quest to retrieve the answer key to

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<v Speaker 1>the exam next week from the evil Lord professor.

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<v Speaker 1>As your party approaches, the wind begins howling like a

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<v Speaker 1>pack of wolves on the hunt and a party member

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<v Speaker 1>hears heavy yet soft footsteps approaching from behind.

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<v Speaker 1>What does your party do?

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<v Speaker 1>What do you do?

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<v Speaker 1>This scenario is similar to the narrative tabletop game dungeons

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<v Speaker 1>and dragons and some of you might have found it

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<v Speaker 1>fun and exciting.

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<v Speaker 1>However, let me ask you a question.

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<v Speaker 1>Did you care if the person next to you was

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<v Speaker 1>similar in race or status or did you just wanna

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<v Speaker 1>play the game in general?

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<v Speaker 1>Games are a fun and motivating pastime that many individuals

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<v Speaker 1>or groups are taken and games can be portrayed in

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<v Speaker 1>various media such as video games, board games, computer games,

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<v Speaker 1>et cetera.

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<v Speaker 1>Looking at the research, we know that games have been

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<v Speaker 1>used to investigate different psychological themes, mental health learning and

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<v Speaker 1>motivation to name a few.

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<v Speaker 1>The research on games being successful interventions on group relations

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<v Speaker 1>is scarce but there are some articles with positive outcomes

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<v Speaker 1>on group relations and the cooper operation between groups.

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<v Speaker 1>However, many of the authors have indicated knowledge gaps within

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<v Speaker 1>the research, including the type of games, the genres and

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<v Speaker 1>the platforms best used to improve relationships between groups.

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<v Speaker 1>This knowledge gap has led me to develop my research

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<v Speaker 1>questions for my thesis and I have 21 how games

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<v Speaker 1>been used to investigate group relations?

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<v Speaker 1>And two, is there a difference between digital and physical

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<v Speaker 1>games in fostering group relations in broad terms?

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<v Speaker 1>I wanna know how games have been used to promote

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<v Speaker 1>the relationships between and within a group.

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<v Speaker 1>And if the choice of media such as playing a

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<v Speaker 1>game online or in person influences these results differently, while

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<v Speaker 1>my project is still in the early stages, the results

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<v Speaker 1>will provide some clarification on the importance of games as

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<v Speaker 1>an intervention and it could potentially be used in community

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<v Speaker 1>outreach programs in the future.

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<v Speaker 1>If I have to leave one thought or message from

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<v Speaker 1>my presentation today, it would be this at this time

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<v Speaker 1>when the world is fought with conflict, disagreements and misunderstandings.

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<v Speaker 1>Let's explore the power of games and see how can

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<v Speaker 1>bring people together for a more accepting, empathetic and peaceful

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<v Speaker 1>world.

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<v Speaker 1>So I'll ask you again, what does your party do?

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<v Speaker 1>What do you do?

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<v Speaker 1>Thank you very much for your time.

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