Literacy applications of graphic novels in secondary English language arts

dc.contributor.authorWilson, Steve
dc.contributor.supervisorTobin, Ruthanne
dc.date.accessioned2014-08-07T18:16:37Z
dc.date.available2014-08-07T18:16:37Z
dc.date.copyright2014en_US
dc.date.issued2014-08-07
dc.degree.departmentDepartment of Curriculum and Instructionen_US
dc.degree.levelMaster of Education M.Ed.en_US
dc.description.abstractThis project examines the literacy applications of using graphic novels in secondary English language arts. Graphic novels are multimodal texts that combine print text and images in a sequential narrative. Bringing these texts into the classroom has shown to be an effective way to teach literacy to a wide variety of learners, including English language learners and at-risk youth. This project provides a detailed look at the current academic research in using graphic novels in education, viewed through the theoretical lens of the New London Group’s concepts of multiliteracies and multimodalities. A number of approaches to bringing graphic novels into the classroom are outlined, with an emphasis on Rosenblatt’s concept of aesthetic reading. Included is a list of recommended teacher resources, a list of graphic novels that are suitable for high school, and a list of graphic novels for adults that showcase the medium’s diversity.en_US
dc.description.scholarlevelGraduateen_US
dc.identifier.urihttp://hdl.handle.net/1828/5515
dc.language.isoenen_US
dc.rights.tempAvailable to the World Wide Weben_US
dc.subjectliteracyen_US
dc.subjectgraphic novelsen_US
dc.subjecthigh schoolen_US
dc.subjectsecondary schoolen_US
dc.subjectadolescent literacyen_US
dc.subjectmultimodalen_US
dc.subjectmultiliteraciesen_US
dc.subjectEnglish language artsen_US
dc.titleLiteracy applications of graphic novels in secondary English language artsen_US
dc.typeprojecten_US

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