Rossoff, Samuel Max2010-03-092010-03-0920092010-03-09http://hdl.handle.net/1828/2328Music can positively affect game play and help players to understand underlying patterns in the game, or the effects of their actions on the characters. Conversely, inappropriate music can have a negative effect on players. While game makers recognize the effects of music on game play, solutions that provide users with a choice in personal music have not been forthcoming. I designed and evaluated an algorithm for automatically adapting any music track from a personal library so that is plays at the same rate as the user plays the game. I accomplish this without access to the video game's souce code, allowing deployment with any game and no modifications to the system.enAvailable to the World Wide WebDigital signal processingVideo gamesAudio processingUVic Subject Index::Sciences and Engineering::Applied Sciences::Computer scienceAdapting personal music based on game playThesis