Johnson, Emma2020-06-082020-06-0820202020-06-08http://hdl.handle.net/1828/11807Research surrounding the use of virtual reality for behaviour change is currently focused on desensitisation and influencing mood, but the potential of VR goes far beyond that. I propose to study how experiencing a profound or eye-opening situation in virtual reality can change the outlook and stance on emergency preparedness; while exploring how levels of presence and enviroment type change the effectiveness of anxiety inducing virtual environments for learning.enVRVirtual RealityEnvironmentsTsunamiDisasterPreparednessLearningEffects of Similar Environments on Presence and Learning in Virtual Reality: Applications for Tsunami PreparednessPosterDepartment of Computer Science