Using conversational syntax for 3D modeled animation

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1995

Authors

Darling, Glen Cameron

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Abstract

Commercial 3D modeled computer animation systems tend to fall into zwo categories: easy-to-use but less capable direct manipulation systems and difficult-to-use but highly capable programmable systems. The former allow animators to directly manipulate visual images of their actors in strictly limited ways. The latter have greater flexibility but require knowledge of computer programming and matrix algebra in order to manipulate mathematical descriptions of the actors. This thesis presents a compromise system based on direct manipulation together with an English-like programming language and an integrated distributed rendering system. The Animaker system is suitable for use in any application area not requiring real-time response. Simple animations can be expressed concisely without using programming constructs such as decision or looping structures. Skilled programmers may also use the procedural and object-oriented Animaker language to encapsulate "clip animations" for later use by less skilled animators.

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