Ontological play: reinventing (Machinic) Arts-Based Research in the posthuman era

dc.contributor.authorWainwright, Richard
dc.contributor.supervisorPrendergast, Monica
dc.contributor.supervisorEmme, Michael J.
dc.date.accessioned2022-02-23T20:00:33Z
dc.date.copyright2022en_US
dc.date.issued2022-02-23
dc.degree.departmentDepartment of Curriculum and Instructionen_US
dc.degree.levelDoctor of Philosophy Ph.D.en_US
dc.description.abstractIn an era characterized by unprecedented ecological and technological change, Ontological Play: Reinventing (Machinic) Arts-Based Research in the Posthuman Era attempts to seed creative processes for educators, researchers, and artists to collaborate for the common good of planetary co-existence. Humanism and anthropocentrism have created precarious conditions, and much is at stake. Here I consider the revolutionary potential of aesthetic production, while engaging concepts such as mashup and remix as points of departure. In these times of theory fatigue, this dissertation functions as a wayfinding device with both simple and complex refrains that can be further sampled and repurposed. The aim is to reinvent social practices and to learn to play, ontologically.en_US
dc.description.embargo2023-01-28
dc.description.scholarlevelGraduateen_US
dc.identifier.urihttp://hdl.handle.net/1828/13744
dc.languageEnglisheng
dc.language.isoenen_US
dc.rightsAvailable to the World Wide Weben_US
dc.subjectposthumanismen_US
dc.subjectcurriculum studiesen_US
dc.titleOntological play: reinventing (Machinic) Arts-Based Research in the posthuman eraen_US
dc.typeThesisen_US

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