Generic dynamic datacontainer for rapid game development
| dc.contributor.author | Whittaker, David Z. | |
| dc.contributor.supervisor | Gooch, Bruce | |
| dc.date.accessioned | 2009-07-23T17:40:08Z | |
| dc.date.available | 2009-07-23T17:40:08Z | |
| dc.date.copyright | 2009 | en |
| dc.date.issued | 2009-07-23T17:40:08Z | |
| dc.degree.department | Department of Computer Science | |
| dc.degree.level | Master of Science M.Sc. | en |
| dc.description.abstract | In this thesis I detail an easy to use system for dynamic data storage aimed at use in educational games and game systems. Evaluation of current approaches in use by educators and students suggest a large degree of ad hoc systems in place for data persistence. I evaluate my system against existing techniques including a flat file, XML, and SQL systems. I provide a dynamic, easy to use solution to data persistence in the environment of educational game development. | en |
| dc.identifier.uri | http://hdl.handle.net/1828/1474 | |
| dc.language | English | eng |
| dc.language.iso | en | en |
| dc.rights | Available to the World Wide Web | en |
| dc.subject | Games | en |
| dc.subject | Educational | en |
| dc.subject | Database | en |
| dc.subject | Data persistence | en |
| dc.subject.lcsh | UVic Subject Index::Sciences and Engineering::Applied Sciences::Computer science | en |
| dc.title | Generic dynamic datacontainer for rapid game development | en |
| dc.type | Thesis | en |