Generic dynamic datacontainer for rapid game development

dc.contributor.authorWhittaker, David Z.
dc.contributor.supervisorGooch, Bruce
dc.date.accessioned2009-07-23T17:40:08Z
dc.date.available2009-07-23T17:40:08Z
dc.date.copyright2009en
dc.date.issued2009-07-23T17:40:08Z
dc.degree.departmentDepartment of Computer Science
dc.degree.levelMaster of Science M.Sc.en
dc.description.abstractIn this thesis I detail an easy to use system for dynamic data storage aimed at use in educational games and game systems. Evaluation of current approaches in use by educators and students suggest a large degree of ad hoc systems in place for data persistence. I evaluate my system against existing techniques including a flat file, XML, and SQL systems. I provide a dynamic, easy to use solution to data persistence in the environment of educational game development.en
dc.identifier.urihttp://hdl.handle.net/1828/1474
dc.languageEnglisheng
dc.language.isoenen
dc.rightsAvailable to the World Wide Weben
dc.subjectGamesen
dc.subjectEducationalen
dc.subjectDatabaseen
dc.subjectData persistenceen
dc.subject.lcshUVic Subject Index::Sciences and Engineering::Applied Sciences::Computer scienceen
dc.titleGeneric dynamic datacontainer for rapid game developmenten
dc.typeThesisen

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