Adapting personal music based on game play
dc.contributor.author | Rossoff, Samuel Max | |
dc.contributor.supervisor | Gooch, Bruce | |
dc.date.accessioned | 2010-03-09T18:04:15Z | |
dc.date.available | 2010-03-09T18:04:15Z | |
dc.date.copyright | 2009 | en |
dc.date.issued | 2010-03-09T18:04:15Z | |
dc.degree.department | Dept. of Computer Science | en |
dc.degree.level | Master of Science M.Sc. | en |
dc.description.abstract | Music can positively affect game play and help players to understand underlying patterns in the game, or the effects of their actions on the characters. Conversely, inappropriate music can have a negative effect on players. While game makers recognize the effects of music on game play, solutions that provide users with a choice in personal music have not been forthcoming. I designed and evaluated an algorithm for automatically adapting any music track from a personal library so that is plays at the same rate as the user plays the game. I accomplish this without access to the video game's souce code, allowing deployment with any game and no modifications to the system. | en |
dc.identifier.uri | http://hdl.handle.net/1828/2328 | |
dc.language | English | eng |
dc.language.iso | en | en |
dc.rights | Available to the World Wide Web | en |
dc.subject | Digital signal processing | en |
dc.subject | Video games | en |
dc.subject | Audio processing | en |
dc.subject.lcsh | UVic Subject Index::Sciences and Engineering::Applied Sciences::Computer science | en |
dc.title | Adapting personal music based on game play | en |
dc.type | Thesis | en |