Adapting personal music based on game play

dc.contributor.authorRossoff, Samuel Max
dc.contributor.supervisorGooch, Bruce
dc.date.accessioned2010-03-09T18:04:15Z
dc.date.available2010-03-09T18:04:15Z
dc.date.copyright2009en
dc.date.issued2010-03-09T18:04:15Z
dc.degree.departmentDept. of Computer Scienceen
dc.degree.levelMaster of Science M.Sc.en
dc.description.abstractMusic can positively affect game play and help players to understand underlying patterns in the game, or the effects of their actions on the characters. Conversely, inappropriate music can have a negative effect on players. While game makers recognize the effects of music on game play, solutions that provide users with a choice in personal music have not been forthcoming. I designed and evaluated an algorithm for automatically adapting any music track from a personal library so that is plays at the same rate as the user plays the game. I accomplish this without access to the video game's souce code, allowing deployment with any game and no modifications to the system.en
dc.identifier.urihttp://hdl.handle.net/1828/2328
dc.languageEnglisheng
dc.language.isoenen
dc.rightsAvailable to the World Wide Weben
dc.subjectDigital signal processingen
dc.subjectVideo gamesen
dc.subjectAudio processingen
dc.subject.lcshUVic Subject Index::Sciences and Engineering::Applied Sciences::Computer scienceen
dc.titleAdapting personal music based on game playen
dc.typeThesisen

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