Applications of graph neural networks in simulation vs. animation

dc.contributor.authorShatzel, Liam
dc.date.accessioned2025-04-28T18:54:16Z
dc.date.available2025-04-28T18:54:16Z
dc.date.issued2025
dc.description.abstractGraph neural networks (GNNs) provide a method, using graphs, to organize data which is not typically suited for a matrix or linear structure, allowing it to be learned in a neural network. GNNs have applications in drug discovery, recommendation systems, social networks, and physics simulations. This research focuses on analyzing the applications of GNNs for physical systems from an animation and simulation viewpoint. Simulation is the modelling of dynamic systems using physics, whereas animation is a sequence of images played to depict motion. In this work we first find the best hyperparameters for each use-case, then compare the mean squared error, model size, and rollout speed of each. Exploring the effectiveness of GNNs, when applied to animation and simulation, demonstrates their capabilities in media and physics. This also serves as a starting point for the applicability of GNNs to different domains.
dc.description.reviewstatusReviewed
dc.description.scholarlevelUndergraduate
dc.description.sponsorshipJamie Cassels Undergraduate Research Awards (JCURA)
dc.identifier.urihttps://hdl.handle.net/1828/22031
dc.language.isoen
dc.publisherUniversity Of Victoria
dc.subjectphysics simulation
dc.subjectanimation
dc.subjectquantitative analysis
dc.subjectmachine learning
dc.subjectcomputer graphics
dc.titleApplications of graph neural networks in simulation vs. animation
dc.typePoster

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