Mobile interpretive apps as educational mediating tools in science education: participant-based digital design in natural history and science museums

dc.contributor.authorHammond-Todd, Michael Andrew
dc.contributor.supervisorBlades, David W.
dc.date.accessioned2018-08-28T18:52:32Z
dc.date.available2018-08-28T18:52:32Z
dc.date.copyright2018en_US
dc.date.issued2018-08-28
dc.degree.departmentDepartment of Curriculum and Instruction
dc.degree.levelDoctor of Philosophy Ph.D.en_US
dc.description.abstractThe use of mobile and social learning media for K-12 students continues to rapidly increase in both formal and informal learning environments. While many educational apps have been developed for adult visitors to museums and science and technology centres (STCs), very few programs exist that are specifically designed to meet the unique learning and interpretive needs of elementary students in these learning environments. This dissertation explores the inclusion and development of children’s ideas and digitally mediated interpretive activities for peers within the exhibits of the natural history gallery at the Royal British Columbia Museum (RBCM) in Victoria, British Columbia. In this triangulated case study, thirteen Grade 4 and 5 students, five museum interpreters, and six elementary teachers worked in teams to design educational apps for their peers using experimental software specifically designed for this project. Five design teams composed of 2-3 students, one teacher, and a museum educator designed a wide variety of science activities for the natural history gallery at the RBCM. The results of analytic triangulation indicate that mobile interpretive apps acted as imperfect but important educational mediating tools for the participants in this study. The analysis revealed that, despite initial preconceptions and frustrations students and educators had about mobile design and technologies, Grade 4 and 5 elementary students were capable and highly interested creating mobile science apps for the natural history galleries at RBCM. Students and educators designed content and activities that extended participant-based learning opportunities beyond the existing science programs and curriculum currently available at the RBCM. The dissertation concludes with an examination of how informal science institutions can move beyond educational interactivity to more participatory frameworks that include the ideas and voices of young people within mobile learning and educational app development at natural history museums and STCs in the future.en_US
dc.description.scholarlevelGraduateen_US
dc.identifier.urihttp://hdl.handle.net/1828/9967
dc.languageEnglisheng
dc.language.isoenen_US
dc.rightsAvailable to the World Wide Weben_US
dc.subjectscience educationen_US
dc.subjectmobile learningen_US
dc.subjectcurriculum designen_US
dc.subjectparticipant-baseden_US
dc.subjectelementary studentsen_US
dc.subjectmuseum educationen_US
dc.subjecttriangulated case studyen_US
dc.subjectthematic network analysisen_US
dc.subjectnarrative researchen_US
dc.titleMobile interpretive apps as educational mediating tools in science education: participant-based digital design in natural history and science museumsen_US
dc.typeThesisen_US

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Hammond-Todd_Michael_PhD_2108.pdf
Size:
8.05 MB
Format:
Adobe Portable Document Format
Description:
Dissertation
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: