Democratizing the Simulation of Human-Building Interactions.

dc.contributor.authorUsman, Muhammad
dc.contributor.authorHaworth, Brandon
dc.contributor.authorFaloutsos, Petros
dc.contributor.authorKapadia, Mubbasir
dc.date.accessioned2023-06-10T00:15:14Z
dc.date.available2023-06-10T00:15:14Z
dc.date.copyright2021en_US
dc.date.issued2021-02-17
dc.description.abstractAt present, environment designers mostly use their intuition and experience to predictively account for how environments might support dynamic activity. The majority of Computer-Aided Design tools only provide a static representation of space which potentially ignores the impact that an environment layout produces on its occupants and their movements. To address this, computational techniques such as crowd simulation have been developed. With few exceptions, crowd simulation frameworks are often decoupled from environment modeling tools. They usually require specific hardware/software infrastructures and expertise to be used, hindering the designers' abilities to seamlessly simulate, analyze, and incorporate movement-centric dynamics into their design workflows. To bridge this disconnect, we devise a cross-browser service-based simulation analytics platform to analyze environment layouts with respect to occupancy and activity. Our platform allows users to access simulation services by uploading three-dimensional environment models in numerous common formats, devise targeted simulation scenarios, run simulations, and instantly generate crowd-based analytics for their designs. We conducted a case study to showcase cross-domain applicability of our service-based platform, and a user study to evaluate the usability of this approach.en_US
dc.description.reviewstatusRevieweden_US
dc.description.scholarlevelFacultyen_US
dc.description.sponsorshipIntelligent Systems for Sustainable Urban Mobility (ISSUM) National Science Foundation (US). Grant Numbers: IIS-1703883, S&AS-1723869 Ontario Graduate Scholarship (OGS)en_US
dc.identifier.citationUsman, M, Haworth, B, Faloutsos, P, Kapadia, M. (2021). Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments. Comput Anim Virtual Worlds. 32:e1990. https://doi.org/10.1002/cav.1990en_US
dc.identifier.urihttps://doi.org/10.1002/cav.1990
dc.identifier.urihttp://hdl.handle.net/1828/15158
dc.language.isoenen_US
dc.publisherComputer Animation and Virtual Worldsen_US
dc.subjectbuilding information modelingen_US
dc.subjectcrowd simulationen_US
dc.subjecthuman-centric designen_US
dc.subjectsimulation-as-a-serviceen_US
dc.subjectspatial analyticsen_US
dc.titleDemocratizing the Simulation of Human-Building Interactions.en_US
dc.typePostprinten_US

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