The Influence of Video Games on 21st Century Youth Identity
| dc.contributor.author | Liu, Xingyang | |
| dc.contributor.supervisor | Sanford, Kathy | |
| dc.date.accessioned | 2013-09-20T20:47:39Z | |
| dc.date.available | 2013-09-20T20:47:39Z | |
| dc.date.copyright | 2013 | en_US |
| dc.date.issued | 2013-09-20 | |
| dc.degree.department | Department of Curriculum and Instruction | |
| dc.degree.level | Master of Arts M.A. | en_US |
| dc.description.abstract | This study aims to explore the influence of video games on youth identity in 21st century in two aspects, personal identity and social identity. First, through playing video games, young players can create new personal identities and merge their own identity with their avatars’ identity. Second, video games help young players transform from culture receivers to culture producers. Based upon the open coding from the data, two themes are analyzed, which are the awareness of influence on identity and the impact of consoles and other media/devices on the influence of video games. | en_US |
| dc.description.proquestcode | 0515 | en_US |
| dc.description.proquestcode | 0710 | en_US |
| dc.description.proquestemail | lxycaesar@gmail.com | en_US |
| dc.description.scholarlevel | Graduate | en_US |
| dc.identifier.uri | http://hdl.handle.net/1828/4940 | |
| dc.language | English | eng |
| dc.language.iso | en | en_US |
| dc.rights.temp | Available to the World Wide Web | en_US |
| dc.subject | video games | en_US |
| dc.subject | youth | en_US |
| dc.subject | identity | en_US |
| dc.subject | avatar | en_US |
| dc.title | The Influence of Video Games on 21st Century Youth Identity | en_US |
| dc.type | Thesis | en_US |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- Xingyang_Liu_MA_2013.pdf
- Size:
- 427.78 KB
- Format:
- Adobe Portable Document Format
- Description:
- main article
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.74 KB
- Format:
- Item-specific license agreed upon to submission
- Description: