Using the concept of play to broaden the reach of cultural theory

dc.contributor.authorRichter, Mairi I.
dc.contributor.supervisorSayers, Jentery
dc.date.accessioned2019-05-01T23:27:59Z
dc.date.available2019-05-01T23:27:59Z
dc.date.copyright2019en_US
dc.date.issued2019-05-01
dc.degree.departmentDepartment of English
dc.degree.levelMaster of Arts M.A.en_US
dc.description.abstractThe purpose of this thesis is to explore methods of learning and teaching cultural theory that differs from the traditional classroom-based methods. Using Jacques Derrida’s “Structure, Sign and Play,” I designed and created a videogame prototype that engages Derrida’s ideas in an interesting and accessible way. This thesis explores how the concept of play can be applied to theory, and how the use of play can allow a deeper and more thorough understanding of theory. These methods were born from a criticism of the elitism witnessed in both contemporary society and academia, as well as a desire to make theory, especially cultural theory, accessible to a wider audience.en_US
dc.description.scholarlevelGraduateen_US
dc.identifier.urihttp://hdl.handle.net/1828/10833
dc.languageEnglisheng
dc.language.isoenen_US
dc.rightsAvailable to the World Wide Weben_US
dc.subjectcultural theoryen_US
dc.subjectgamesen_US
dc.subjectvideogamesen_US
dc.subjectstructureen_US
dc.subjectplayen_US
dc.titleUsing the concept of play to broaden the reach of cultural theoryen_US
dc.typeThesisen_US

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