Tailoring gameplay: exploring player perspectives of digital game modification

dc.contributor.authorPaul, Laura
dc.contributor.supervisorMandryk, Regan
dc.date.accessioned2025-08-28T20:55:38Z
dc.date.available2025-08-28T20:55:38Z
dc.date.issued2025
dc.degree.departmentDepartment of Computer Science
dc.degree.levelMaster of Science MSc
dc.description.abstractAs long as there have been digital games, there have been players who seek to modify (i.e., alter or change) game elements. Modifications may involve using tools provided by the game developer (e.g., cheat codes, software tools, accessibility features) or can result from people exploiting loopholes or glitches, altering save files, or simply using online resources to affect play. Game modification is pervasive enough that several online game modding communities exist to support it as a practice. Despite their long history in games, research into digital game modification has been limited by the dichotomous implied values of players using modifications for cheating (generally viewed as negative) or accessibility (generally viewed as positive), making it difficult to understand gameplay modification as a phenomenon. Understanding how and why players modify games, how players are affected when they do modify, and how the ethics of modification are perceived is challenging when modifications are viewed either through one of these two main lenses. This study looks to address the limitations of prior work by examining the perspectives of players who use digital game modification both broadly and neutrally, including a range of possible modifications examined separately from implied values. Surveying 167 participants about their experiences with digital game modification, the results of a qualitative analysis indicate that that players have a variety of perspectives that can be distilled into six core themes: play, agency, connection, community norms, leet, and technology. Within this variety, the majority of players highlighted the importance of modifications to augment playful experiences and player agency, allowing them to personalize their play to their wants and needs and experience more positive emotions. Players also appeared to be widely concerned with being ethical when using modifications in play, disputing earlier perceptions of modification users as immoral or cheaters. Our findings contribute insights into the complex dynamics of modification use and inform researchers and industry about the perspectives of users of digital game modifications, and how they may support ethical modified play that caters to players while mitigating possible harm to others.
dc.description.scholarlevelGraduate
dc.identifier.urihttps://hdl.handle.net/1828/22672
dc.languageEnglisheng
dc.language.isoen
dc.rightsAvailable to the World Wide Web
dc.subjectdigital games
dc.subjectvideo games
dc.subjectdigital game modification
dc.subjectmods
dc.subjectwikis/walkthroughs
dc.subjecthuman-computer interaction
dc.subjectonline communities
dc.subjectdigital game ethics
dc.titleTailoring gameplay: exploring player perspectives of digital game modification
dc.typeThesis

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