Video games and intergroup relations: The scoping review

dc.contributor.authorManj, Diljot
dc.date.accessioned2024-09-16T16:49:02Z
dc.date.available2024-09-16T16:49:02Z
dc.date.issued2024
dc.description.abstractDuring my time as a research assistant, I have been involved in conducting a scoping review, an experience that has been both challenging and insightful. My primary responsibility was to meticulously sift through a vast number of academic articles daily, ensuring each one was relevant to our research objectives. This process involved examining various aspects of each study, including the types of games used, the demographics and characteristics of participants, the group assignments, and whether any artificial participants were utilized. In addition to these key factors, I was also tasked with identifying numerous other exclusion criteria to maintain the integrity of our review. Over approximately 12 weeks, our team was able to thoroughly evaluate and classify all 322 articles.
dc.description.reviewstatusReviewed
dc.description.scholarlevelUndergraduate
dc.description.sponsorshipValerie Kuehne Undergraduate Research Awards (VKURA)
dc.identifier.urihttps://hdl.handle.net/1828/20425
dc.language.isoen
dc.publisherUniversity of Victoria
dc.subjectvideo games
dc.subjectintergroup relations
dc.subjectgame
dc.subjectintergroup
dc.subjectintercultural
dc.titleVideo games and intergroup relations: The scoping review
dc.typePoster

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