Exploring real-time image space painterly rendering

dc.contributor.authorKrazanowski, Michael P.
dc.contributor.supervisorWyvill, Brian
dc.date.accessioned2011-04-19T16:14:15Z
dc.date.available2011-04-19T16:14:15Z
dc.date.copyright2011en_US
dc.date.issued2011-04-19
dc.degree.departmentDepartment of Computer Science
dc.degree.levelMaster of Science M.Sc.en_US
dc.description.abstractArtists have been using brush strokes to generate abstractions and interpretations of the world they view, however this process is very time consuming. Many recent and diverse techniques attempt to mimic the process on a computer that an artist would go through to generate a painting; an area of research is a ectionately nick-named "painterly rendering". These applications emulate the effects of an artist's handiwork with dramatically less time invested in the process. I present a method to adapt painterly rendering for real-time simulations or video games, such that the images may appear to have been painted by hand. The work described in this document focuses on three problem areas posed for a real-time solution for painterly-rendering: brush stroke generation, temporal coherence between frames and performance. The solution presented here intends to solve these three fundamental issues with the intent to layer these methods on top of real-time applications using current generation consumer hardware.en_US
dc.description.scholarlevelGraduateen_US
dc.identifier.urihttp://hdl.handle.net/1828/3244
dc.languageEnglisheng
dc.language.isoenen_US
dc.rightsAvailable to the World Wide Weben_US
dc.subjectGPUen_US
dc.subjectcomputeren_US
dc.subjectgraphicsen_US
dc.subjectreal-timeen_US
dc.subjectNPARen_US
dc.subjectnonphototrealisticen_US
dc.subjectpainterlyen_US
dc.titleExploring real-time image space painterly renderingen_US
dc.typeThesisen_US

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