Deep Integration of Physical Humanoid Control and Crowd Navigation

dc.contributor.authorHaworth, Brandon
dc.contributor.authorBerseth, Glen
dc.contributor.authorMoon, Seonghyeon
dc.contributor.authorFaloutsos, Petros
dc.contributor.authorKapadia, Mubbasir
dc.date.accessioned2020-12-16T21:56:45Z
dc.date.available2020-12-16T21:56:45Z
dc.date.copyright2020en_US
dc.date.issued2020
dc.description.abstractMany multi-agent navigation approaches make use of simplified representations such as a disk. These simplifications allow for fast simulation of thousands of agents but limit the simulation accuracy and fidelity. In this paper, we propose a fully integrated physical character control and multi-agent navigation method. In place of sample complex online planning methods, we extend the use of recent deep reinforcement learning techniques. This extension improves on multi-agent navigation models and simulated humanoids by combining Multi-Agent and Hierarchical Reinforcement Learning. We train a single short term goal-conditioned low-level policy to provide directed walking behaviour. This task-agnostic controller can be shared by higher-level policies that perform longer-term planning. The proposed approach produces reciprocal collision avoidance, robust navigation, and emergent crowd behaviours. Furthermore, it offers several key affordances not previously possible in multi-agent navigation including tunable character morphology and physically accurate interactions with agents and the environment. Our results show that the proposed method outperforms prior methods across environments and tasks, as well as, performing well in terms of zero-shot generalization over different numbers of agents and computation time.en_US
dc.description.reviewstatusRevieweden_US
dc.description.scholarlevelFacultyen_US
dc.identifier.citationHaworth, B., Berseth, G., Moon, S., Faloutsos, P., & Kapadia, M. (2020). Deep integration of physical humanoid control and crowd navigation. MIG ’20: Motion, Interaction and Games. https://doi.org/10.1145/3424636.3426894en_US
dc.identifier.urihttps://doi.org/10.1145/3424636.3426894
dc.identifier.urihttp://hdl.handle.net/1828/12458
dc.language.isoenen_US
dc.publisherMIG ’20: Motion, Interaction and Gamesen_US
dc.subjectComputing methodologies
dc.subjectArtificial intelligence
dc.subjectDistributed artificial intelligence
dc.subjectMulti-agent systems
dc.subjectComputer graphics
dc.subject.departmentDepartment of Computer Science
dc.titleDeep Integration of Physical Humanoid Control and Crowd Navigationen_US
dc.typePostprinten_US

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