Game-Based and Gamified learning within the Elementary classroom

dc.contributor.authorFaune, Nicholas
dc.contributor.supervisorPaskevicius, Michael
dc.contributor.supervisorIrvine, Valerie
dc.date.accessioned2021-05-01T19:43:55Z
dc.date.available2021-05-01T19:43:55Z
dc.date.copyright2021en_US
dc.date.issued2021-05-01
dc.degree.departmentDepartment of Curriculum and Instructionen_US
dc.degree.levelMaster of Education M.Ed.en_US
dc.description.abstractWithin elementary classrooms educators still struggle to determine the best way to differentiate instruction and provide student-centered approaches to learning. Gamification and game-based learning are ways in which students can be engaged with various types of subjects and content. Education is moving towards having students learn a variety of skills such as collaboration, inquiry, and self-regulation. However, many educators continue to teach with whole group instruction where every student is given the same task. Gamification and game-based learning allow students to be given a low stress, individualized game to practice their skill. Educators are able to adapt their instruction to whole group games, small group games, or partner games. Through the use of these strategies the educator can target lagging skills such as self-regulation in regards to winning or losing or even how to work with a partner. They are also target content skills such as mental math strategies, spelling, and science concepts without rote memorization and regurgitation of information.en_US
dc.description.scholarlevelGraduateen_US
dc.identifier.urihttp://hdl.handle.net/1828/12916
dc.language.isoenen_US
dc.rightsAvailable to the World Wide Weben_US
dc.subjectGame-Based Learningen_US
dc.subjectGamificationen_US
dc.subjectGamified Learningen_US
dc.subjectElementary Classroomen_US
dc.subjectExceptionalitiesen_US
dc.subjectGames Within Educationen_US
dc.subjectEducationen_US
dc.titleGame-Based and Gamified learning within the Elementary classroomen_US
dc.typeprojecten_US

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