Polygonization of implicit models
Date
2018-12-20
Authors
Rovira Galvez, Mauricio Andres
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Abstract
In computer graphics, implicit modelling is a way of representing models by using
combinations of implicit functions. These are then polygonized to produce a mesh
typically formed from either quads or triangles. We present a comparison of two
fundamental algorithms in polygonization in order to produce an algorithm that is
better than the current industry standard: Marching Cubes. By using planar cross-
sections we are able to bypass several problems from Marching Cubes, as well as
produce a mesh of higher resolution and quality. The algorithm is limited to surfaces
of genus 0, but it still outperforms Marching Cubes both in runtime as well as overall
mesh quality.
Description
Keywords
polygonization, implicit models