Polygonization of implicit models
Date
2018-12-20
Authors
Rovira Galvez, Mauricio Andres
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Abstract
In computer graphics, implicit modelling is a way of representing models by using combinations of implicit functions. These are then polygonized to produce a mesh typically formed from either quads or triangles. We present a comparison of two fundamental algorithms in polygonization in order to produce an algorithm that is better than the current industry standard: Marching Cubes. By using planar cross-sections we are able to bypass several problems from Marching Cubes, as well as produce a mesh of higher resolution and quality. The algorithm is limited to surfaces of genus 0, but it still outperforms Marching Cubes both in runtime as well as overall mesh quality.
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Keywords
polygonization, implicit models