Polygonization of implicit models

dc.contributor.authorRovira Galvez, Mauricio Andres
dc.contributor.supervisorWyvill, B.
dc.date.accessioned2018-12-20T18:30:50Z
dc.date.available2018-12-20T18:30:50Z
dc.date.copyright2018en_US
dc.date.issued2018-12-20
dc.degree.departmentDepartment of Computer Scienceen_US
dc.degree.levelMaster of Science M.Sc.en_US
dc.description.abstractIn computer graphics, implicit modelling is a way of representing models by using combinations of implicit functions. These are then polygonized to produce a mesh typically formed from either quads or triangles. We present a comparison of two fundamental algorithms in polygonization in order to produce an algorithm that is better than the current industry standard: Marching Cubes. By using planar cross- sections we are able to bypass several problems from Marching Cubes, as well as produce a mesh of higher resolution and quality. The algorithm is limited to surfaces of genus 0, but it still outperforms Marching Cubes both in runtime as well as overall mesh quality.en_US
dc.description.scholarlevelGraduateen_US
dc.identifier.urihttp://hdl.handle.net/1828/10443
dc.languageEnglisheng
dc.language.isoenen_US
dc.rightsAvailable to the World Wide Weben_US
dc.subjectpolygonizationen_US
dc.subjectimplicit modelsen_US
dc.titlePolygonization of implicit modelsen_US
dc.typeThesisen_US

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