Polygonization of implicit models
dc.contributor.author | Rovira Galvez, Mauricio Andres | |
dc.contributor.supervisor | Wyvill, B. | |
dc.date.accessioned | 2018-12-20T18:30:50Z | |
dc.date.available | 2018-12-20T18:30:50Z | |
dc.date.copyright | 2018 | en_US |
dc.date.issued | 2018-12-20 | |
dc.degree.department | Department of Computer Science | en_US |
dc.degree.level | Master of Science M.Sc. | en_US |
dc.description.abstract | In computer graphics, implicit modelling is a way of representing models by using combinations of implicit functions. These are then polygonized to produce a mesh typically formed from either quads or triangles. We present a comparison of two fundamental algorithms in polygonization in order to produce an algorithm that is better than the current industry standard: Marching Cubes. By using planar cross- sections we are able to bypass several problems from Marching Cubes, as well as produce a mesh of higher resolution and quality. The algorithm is limited to surfaces of genus 0, but it still outperforms Marching Cubes both in runtime as well as overall mesh quality. | en_US |
dc.description.scholarlevel | Graduate | en_US |
dc.identifier.uri | http://hdl.handle.net/1828/10443 | |
dc.language | English | eng |
dc.language.iso | en | en_US |
dc.rights | Available to the World Wide Web | en_US |
dc.subject | polygonization | en_US |
dc.subject | implicit models | en_US |
dc.title | Polygonization of implicit models | en_US |
dc.type | Thesis | en_US |
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