Effects of home-based exergaming on child social cognition and subsequent prediction of behavior

dc.contributor.authorRhodes, Ryan E.
dc.contributor.authorKaos, Maximus D.
dc.contributor.authorBeauchamp, Mark R.
dc.contributor.authorBursick, Shelly K.
dc.contributor.authorLatimer-Cheung, Amy E.
dc.contributor.authorHernandez, Hamilton
dc.contributor.authorWarburton, Darren E. R.
dc.contributor.authorYe, Zi
dc.contributor.authorGraham, T. C. N.
dc.date.accessioned2023-11-15T21:42:13Z
dc.date.available2023-11-15T21:42:13Z
dc.date.copyright2018en_US
dc.date.issued2018
dc.description.abstractThe use of exergames may be one viable way to increase child physical activity, but investigation of its effects on motivation over time, and prediction of adherence has seen little research attention. The purpose of this study was to compare the effect of two cycling exergame interventions (single-player, multi-player) among children aged 9-12 years on motivational variables (theory of planned behavior) and to explore whether these variables could predict objective assessment of play time across six weeks. Sixty-nine insufficiently active children were recruited through advertisements within the community/schools and randomized to either the single play condition (n = 30) or multi-player condition (n = 39). Exergaming use was recorded objectively via game logs and motivational variables were assessed after a familiarization session, at two weeks, and at four weeks. Participants played the exergames M = 133.45 (SD = 81.27) min in week 1 to M = 77.23 (SD = 84.09) min in week 6. The two exergame conditions did not result in differences among theory of planned behavior variables (p > .05). Mean levels of these constructs declined across the first four weeks (p < .05), with the exception of injunctive norm. Positive bivariate associations (p < .05) between game play and perceived control (zero to six weeks), and intention (weeks 3-4 and weeks 5-6) were identified, but only affective attitude (assessed at week 2) predicted (p < .05) game play (3-4 weeks) in a multivariate examination of the theory of planned behavior model. The results demonstrate that social cognitive motives wane across time when exposed to repeated exergame play.en_US
dc.description.reviewstatusRevieweden_US
dc.description.scholarlevelFacultyen_US
dc.identifier.citationRhodes, R. E., Kaos, M. D., Beauchamp, M. R., Bursick, S. K., Latimer-Cheung, A. E. Hernandez, H., … Graham, T. C. N. (2018). Effects of home-based exergaming on child social cognition and subsequent prediction of behavior. Scandinavian Journal of Medicine & Science in Sports, 28(10), 2234-2242. https://doi.org/10.1111/ sms.13225en_US
dc.identifier.urihttps://doi.org/10.1111/sms.13225
dc.identifier.urihttp://hdl.handle.net/1828/15617
dc.language.isoenen_US
dc.publisherScandinavian Journal of Medicine & Science in Sportsen_US
dc.subjectPhysical Activity
dc.subjectExercise
dc.subjectAffective judgment
dc.subjectPerceived behavioral control
dc.subjectTheory of planned behavior
dc.subjectIntervention
dc.subjectFamily
dc.subject.departmentSchool of Exercise Science, Physical and Health Education
dc.titleEffects of home-based exergaming on child social cognition and subsequent prediction of behavioren_US
dc.typePostprinten_US

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