Creating a Low-Cost, Reproducible Virtual Mixing Environment

dc.contributor.authorMennie, Bryce
dc.date.accessioned2023-03-16T07:26:43Z
dc.date.available2023-03-16T07:26:43Z
dc.date.copyright2023en_US
dc.date.issued2023-03-16
dc.description.abstractThis paper introduces preliminary research into a low-cost, reproducible, and scalable system for creating a virtual mixing environment suitable for use in higher-education settings. The system uses industry standard software (SketchUp, Unity3D, Wwise) to model and create a virtual environment of the Creative Research and Technology Lab (CReaTe Lab) at the University of Victoria, Canada. FOA Ambisonic Room Impulse Responses (ARIR) were taken to provide the source for convolution and binauralization treatments within the game engine.en_US
dc.description.reviewstatusRevieweden_US
dc.description.scholarlevelUndergraduateen_US
dc.description.sponsorshipJamie Cassels Undergraduate Research Awards (JCURA)en_US
dc.identifier.urihttp://hdl.handle.net/1828/14813
dc.language.isoenen_US
dc.subjectAudio Educationen_US
dc.subjectPsychoacousticsen_US
dc.subjectMeasurementsen_US
dc.subjectAmbisonicsen_US
dc.subjectImpulse Responsesen_US
dc.subjectSpatial Audioen_US
dc.titleCreating a Low-Cost, Reproducible Virtual Mixing Environmenten_US
dc.typePosteren_US

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