Effet de l’implémentation d'Explorez, jeu basé sur la quête et la réalité augmentée, sur la motivation d’apprenants de français langue seconde (FL2): une étude de cas
dc.contributor.author | Perry, Bernadette | |
dc.contributor.supervisor | Caws, Catherine | |
dc.date.accessioned | 2015-04-30T20:28:42Z | |
dc.date.available | 2015-04-30T20:28:42Z | |
dc.date.copyright | 2015 | en_US |
dc.date.issued | 2015-04-30 | |
dc.degree.department | Department of French | en_US |
dc.degree.level | Master of Arts M.A. | en_US |
dc.description.abstract | This research explores gamification as a means to motivate and engage second-language learners. Gamification uses game-based mechanics, and game thinking to engage people, motivate action, and promote learning. We investigate the limits and advantages of quest-based learning and augmented reality to assess the potential of a new mobile learning tool Explorez. In order to bridge the gap between gaming and education, Explorez was created for first-year university French students at the University of Victoria, BC. Using GPS, Explorez transforms the campus into a virtual francophone world, where students interact with characters, items, and media as they improve their French language skills and discover their campus. | en_US |
dc.description.proquestcode | 0710 | en_US |
dc.description.proquestcode | 0679 | en_US |
dc.description.proquestcode | 0290 | en_US |
dc.description.proquestemail | bernadet@uvic.ca | en_US |
dc.description.scholarlevel | Graduate | en_US |
dc.identifier.uri | http://hdl.handle.net/1828/6090 | |
dc.language | English | eng |
dc.language.iso | fr | en_US |
dc.rights | Available to the World Wide Web | en_US |
dc.rights.uri | http://creativecommons.org/publicdomain/zero/1.0/ | * |
dc.subject | Second language acquisition | en_US |
dc.subject | French as a second language (FL2) | en_US |
dc.subject | gamification | en_US |
dc.subject | augmented reality | en_US |
dc.subject | quest-based learning | en_US |
dc.subject | ARIS | en_US |
dc.subject | mobile learning | en_US |
dc.title | Effet de l’implémentation d'Explorez, jeu basé sur la quête et la réalité augmentée, sur la motivation d’apprenants de français langue seconde (FL2): une étude de cas | en_US |
dc.type | Thesis | en_US |