Gamification of Crowd-Driven Environment Design

dc.contributor.authorHaworth, Brandon
dc.contributor.authorMuhammad, Usman
dc.contributor.authorSchaumann, Davide
dc.contributor.authorChakraborty, Nilay
dc.contributor.authorBerseth, Glen
dc.contributor.authorFaloutsos, Petros
dc.contributor.authorKapadia, Mubbasir
dc.date.accessioned2023-05-28T15:45:51Z
dc.date.available2023-05-28T15:45:51Z
dc.date.copyright2020en_US
dc.date.issued2020-01-20
dc.description.abstractThis article explores whether crowd-sourced human creativity within a gamified collaborative design framework can address the complexity of predictive environment design. This framework is predicated on gamifying crowd objectives and presenting environment design problems as puzzles. A usability study reveals that the framework is considered usable for the task. Participants were asked to configure an environment puzzle to reduce an important crowd metric, the total egress time. The design task was constructed to be straightforward and uses a simplified environment as a probe for understanding the utility of gamification and the performance of collaboration. Single-player and multiplayer designs outperformed both optimization and expert-sourced designs of the same environment and multiplayer designs further outperformed the single-player designs. Single-player and multiplayer iterations followed linear and exponential decrease trends in total egress time, respectively. Our experiments provide strong evidence toward an interesting novel approach of crowdsourcing collaborative environment design.en_US
dc.description.reviewstatusRevieweden_US
dc.description.scholarlevelFacultyen_US
dc.description.sponsorshipThis work was supported by ORF/ISSUM, NSF IIS-1703883, NSF S&AS-1723869, NSERC Discovery and Create Grants, and the Murray Postdoctoral Fellowship.en_US
dc.identifier.citationB. Haworth, M. Usman, D. Schaumann, N. Chakraborty, G. Berseth, P. Faloutsos, & M. Kapadia. (2021). Gamification of Crowd-Driven Environment Design. IEEE Computer Graphics and Applications, 41(4), 107–117. https://doi.org/10.1109/MCG.2020.2965069en_US
dc.identifier.urihttps://doi.org/10.1109/MCG.2020.2965069
dc.identifier.urihttp://hdl.handle.net/1828/15135
dc.language.isoenen_US
dc.publisherIEEE Computer Graphics and Applicationsen_US
dc.subjectArchitectural Design
dc.subjectCrowd Simulation
dc.subjectGamification
dc.subjectCrowd Sourcing
dc.subjectCo-Design
dc.subject.departmentDepartment of Computer Science
dc.titleGamification of Crowd-Driven Environment Designen_US
dc.typePostprinten_US

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