CODE: Crowd-optimized design of environments

dc.contributor.authorHaworth, Brandon
dc.contributor.authorUsman, Muhammad
dc.contributor.authorBerseth, Glen
dc.contributor.authorKayatkhoei, Mahyar
dc.contributor.authorKapadia, Mubbasir
dc.contributor.authorFaloutsos, Petros
dc.date.accessioned2023-05-28T15:47:26Z
dc.date.available2023-05-28T15:47:26Z
dc.date.copyright2017en_US
dc.date.issued2017-03-22
dc.description.abstractWe present crowd-optimized design of environments (CODE): a “crowd-aware” computational tool for designing environments (e.g., building floor plans). Our system analyses the impact of newly added environment elements (e.g., pillars or doorways) on the resulting crowd flow, using current-generation crowd simulators. The results of the simulation are used to provide feedback to the designer in terms of aggregate statistics and heat maps. Additionally, our system is able to “automatically” optimize the placement of environment elements to maximize crowd flow in egress scenarios, while satisfying constraints that are imposed by the designer. Using CODE, architects and environment designers can iteratively refine upon their original design to quickly accommodate the dynamic properties of crowd simulations in an interactive fashion. CODE is modular and flexible so that designers may build environments, select from different crowd simulators, and specify varying crowd configurations.en_US
dc.description.reviewstatusRevieweden_US
dc.description.scholarlevelFacultyen_US
dc.description.sponsorshipThe authors wish to acknowledge the support of the NSERC Discovery Grant Program.en_US
dc.identifier.citationHaworth, B.; Usman, M.; Berseth, G.; Khayatkhoei, M.; Kapadia, M.; Faloutsos, P. (2017) CODE: crowd optimized design of environments. Comput Anim Virtual Worlds. 28:e1749. https://doi.org/10.1002/cav.1749en_US
dc.identifier.urihttps://doi.org/10.1002/cav.1749
dc.identifier.urihttp://hdl.handle.net/1828/15136
dc.language.isoenen_US
dc.publisherComputer Animation & Virtual Worldsen_US
dc.subjectarchitectural optimizationen_US
dc.subjectcrowd simulationen_US
dc.subjectuser-in-the-loop designen_US
dc.titleCODE: Crowd-optimized design of environmentsen_US
dc.typePostprinten_US

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